Babylon.js
More precise panning control
Questions
Gijs
March 3, 2019, 3:32pm
2
Here’s a way:
Pick a mesh
Put a virtual plane at the picked point, facing the camera
Use the cursor movement on the plane to pan the camera manually
https://playground.babylonjs.com/#GD4NPB#1
Change target of ArcRotateCamera without changing camera view (position/rotation)
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