This is a continuation of Using moveWithCollisions with imported GLTF boxes.
The scene is using a right handed system, but switching to the default left has the same result.
Previously I did not mind the inaccuracy with the collisions. However, now I’m in a situation where I’d like them to be perfect if possible.
In my webpack project (different scene, different scale) the opposite happens, instead of clipping into the collider it keeps a short distance. Both showing some kind of inaccuracy.
Is there something that needs to be recalculated?
Any help appreciated