Msdf centering when parenting

Hi,

Any advise on how to center the text when setting a parent?

For the text to be centered, it should be farther up:

The MSDF TextRenderer is not a mesh, so parenting it to the sphere only applies the sphere’s world matrix. It doesn’t get a mesh bounding box, origin, or pivot that Babylon can automatically recenter.

textAlign: “center” centers the paragraph layout, but that layout uses font metrics/line boxes, not the exact visible glyph pixels. With ascenders/descenders and line-height, the visual center can look offset.

For your playground, offset the whole text group after parenting:

 textRenderer.parent = sphere;
 
 // Positive Y moves the text block up relative to the parent.
 textRenderer.transformMatrix = BABYLON.Matrix.Translation(0, 0.1, 0);

Babylon.js Playground - #6RLCWP#95