I have been experimenting with the navigation mesh feature, trying to learn how to use it. I have created a miniature maze with two cubes, one is a crowd agent. I can set the agent to go to the other cube in the maze (called “test” in this example) and it works. However, if I switch the crowd agent’s goto destination from “test.position” to “camera.position”, the agent just sits at its starting position and does not move. It will not follow my camera as I expected. I think I’m probably missing something basic, but I am not sure what.
Here is a playground example: