Need hints or pointers for exporting "Follow Path" animations

The best “hack” that I know of to handle this looks something like this:

  1. Add an “empty” node to your scene.
  2. Parent your mesh to that empty node
  3. Have the empty node follow the path
  4. Bake the animation to the “empty” node.
  5. Delete the path
  6. Export mesh (with “empty” node parent)

Essentially what that does is “transfer” the animation from the path to the empty node which can be exported normally.

Hope that helps a bit!