Hi,
found some issue during testing that error net::ERR_CONNECTION_REFUSED somehow goes through catch and assets manager continues without throwing error, anyone have seen this case ?
I tried to find how to catch such errors but without much luck, maybe anyone have ideas here.
As if this happens game continue to load but end up with half loaded , like mesh are there but textures for mesh not.
Also saw such error in console net::ERR_NETWORK_CHANGED 200 for some images
hey, sorry - i am a bit confused. Is that the solution or the error? If it is the error, want to create a playground and explain what the expectations are?
if the browser sets it as an error it will call the onError function. But there might be an issue with the loadAsync function. Whenever you can, please try reproducing this. in the meantime I am analyzing the load function