found some issue during testing that error
net::ERR_CONNECTION_REFUSED somehow goes through catch and assets manager continues without throwing error, anyone have seen this case ?
I tried to find how to catch such errors but without much luck, maybe anyone have ideas here.
As if this happens game continue to load but end up with half loaded , like mesh are there but textures for mesh not.
Also saw such error in console
net::ERR_NETWORK_CHANGED 200 for some images