mesh.position in NME. When working with instances in NME, is the instance position passed via mesh.position, etc.?
Yes as long as you add the Instance Block
Sorry for all the questions. @Deltakosh If I need the instance position, with the intention of using it to hide all the instance vertices by collapsing them to 0,0,0 in the vertex shader, I guess it’s being held in mesh.world3 of the instance block in NME?
Correct