mesh.position in NME. When working with instances in NME, is the instance position passed via mesh.position, etc.?
Yes as long as you add the Instance Block
@Deltakosh Is there a version of “shader ball” for instances?
Sorry for all the questions. @Deltakosh If I need the instance position, with the intention of using it to hide all the instance vertices by collapsing them to 0,0,0 in the vertex shader, I guess it’s being held in mesh.world3 of the instance block in NME?