I have a dummyScene that just holds some meshes and sounds. I just updated babylonjs to alpha.21 before i did not have a camera on my dummy scene, now i get a runtime error :
Uncaught Error: Active camera not set
at t.a.a.createPickingRayToRef (babylon.js:16)
at t.a.a._internalPick (babylon.js:16)
at t.a.a.pick (babylon.js:16)
at t._initActionManager (babylon.js:16)
at t._initClickEvent (babylon.js:16)
at _onPointerUp (babylon.js:16)
So if i make a dummy camera, this error goes away.
Is there a way around this? I dont need the dummy camera at all. Is there a way to do this without creating another object that wont be used?