Hi there,
I’m trying to move a shader animation from Unity to Babylon Js, I rebuild the shader using Node Material in Babylon, however, I noticed the animation runs a bit slower in babylon than in Unity.
So I made the time node block visible in the editor and notice the time seems slower and irregular as supposed to Unity which you get a nice smooth time in shader graph.
So i tested the speed of the animation in BabylonJs and Unity using a photo transmitter on screen, turns out BabylonJs is a slower than real time, I have to apply a 1.67 multiplier.
basically it updates of 0.01 for every frame at 60 fps so you are totally right 0.01 * 1.6666666667 = 0.0166666666667 which is the actual amount of second spent within a frame at 16 fps.