Node material animations

@xiaohuangyu,

The material animation is created from a procedural texture node material which creates the pattern for the interpolation between the two materials. I then feed that procedural texture into a custom node material that contains the PBR metallic roughness blocks which are fed by two textures per input. This allows me to assign the textures I am morphing to and the current texture to the shader and then animate a float driving a smooth step of the procedural texture fed into the gradient of the interpolation between textures.

You can find all the code for the custom node materials, animations, and texture management in this repo

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