I don’t think we have uvw in each vertex? So we could just use vertex position to index the 3D texture?
You do not need to ping everybody, @Deltakosh is in well deserved vacation and will answer in about a week when he ll be back
nah no worries
Can you summarize the ask? I have 102 threads to read so far
yes, that’s the request. using volume textures from nme.
but there are other factors at play, where i might need some hand holding. for example, how does parallax occlusion mapping need to change, when using volume textures?
I am not sure to understand the issue, could you share an example ?
@sebavan I’m begging a question. How does one do parallax occusion mapping w/ a 3D texture as opposed to a 2D texture? (ie normal and height are stored in each pixel/voxel) The shader code needs to change, right?
yup I would think so as well, but not sure how easy this would be in NME, I guess in this case the shader code might be simpler