I’ve been trying out the Occlusion Query feature but I see absolutely zero FPS increase…
You can try in this example with a super high dense sphere:
Enabling or disabling the occlusion plane, does nothing to the FPS nor the Draw Call.
Only the Active indices number spikes up and down, but the FPS stays the same…? Or am I missing something?
I’m not moving the camera, just ON and OFF the meshes from the Inspector.
But if I turn off the sphere, which is behind the occluded plane, the FPS increases dramatically.
I don’t understand.