I see a behavior that i wonder how i can prevent it.
In my scenario I need to dispose a bounding box and create a new one for a cloned mesh.
The problem is If I move the mesh before doing the Clone-Dispose technic, I get an unwanted small offset to the new Mesh.
see the playground below:
to reproduce move the starting scene Mesh in the 6DOF and then press the AttachToBoxBehavior button to do a clone-dispose.
You will see a small offset that troubles my needed logic.