I am new to babylon.js and got a question: is there any way to duplicate a mesh (similar to createInstance() or clone()), but without letting it’s geometry being effected by changes to the “original” mesh?
Example: I clone a mesh and want it to be independent from the “original” mesh. But every time i change the original mesh, my new mesh also changes its geometry.
Is there any way to break this link between the two meshes?
Thanks a lot, have a nice day!