Duplicating meshes without binding their geometry

Hello there,
I am new to babylon.js and got a question: is there any way to duplicate a mesh (similar to createInstance() or clone()), but without letting it’s geometry being effected by changes to the “original” mesh?
Example: I clone a mesh and want it to be independent from the “original” mesh. But every time i change the original mesh, my new mesh also changes its geometry.
Is there any way to break this link between the two meshes?

Thanks a lot, have a nice day!

Welcome aboard!

You can use:


That’s for meshes. I don’t think something similar exist for instances…