So whenever I am importing a glb, and then wanting to compute a transformNodes boudingInfo for some reason I am only getting back Infinity values on all my imports nodes for every model I have tried a this point.
I’ve tried doing forcing updates and other things, not really sure what I’m doing wrong?
All the hierarchy under bones[12]._linkedTransformNode is a transform node hierarchy only: getHierarchyBoundingVectors can only return sensible data if there’s at least one regular (abstract) mesh (with non empty geometry) in the hierarchy as it is working by merging the data retrieved by calling getBoundingInfo.