onPointerMoveObservable not called when pointer is down?

I don’t seem to be getting pointer move events when the pointer is held down.


Can you provide a Playground so we can take a better look?

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That’s happening because the pointer events get captured by the scene while the pointer is down, to not have this behavior you can just set isPointerBlocker in your root control: Babylon.js Playground (babylonjs.com)