OpacityTexture (PBR) - use black/white image for alpha


I would like to use a black/white image as opacityTexture. The function .getAlphaFromRGB = true does not lead to the result. Any ideas? =)

we need a repro to help as always :slight_smile: (What you said should work by the way, at least with stdMaterial)

Sorry for the late reply. :slight_smile:

Doesn’t seem to work with PBRMetallicRoughnessMaterial. Switched to PBRMaterial following the docs here


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Thank you very much. I will switch to PBRMaterial. :slight_smile:

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