Hi,
I have good news and bad news.
I’ve been thinking a lot over the past few days about what’s next for this MMORPG publisher.
I see that there is little interest in this project. People try it but quickly give up, without me knowing why.
So my thoughts led me to know what I should do with all this work.
I’ll give up on creating a ready-made MMORPG first.
Let me explain. :
I’m going to create a level editor instead with what is done. I’m going to remove everything from the character editor, Items, gubbin, interface, animation, Combat, factions, attributes, abilities… I’m going to keep only the zone, terrain and Media editor.
I would also separate the particle editor which will be another tool that will allow you to generate JSOn to reuse in your projects.
Users will have a tool to create their game levels for any type of game rather than what I did where it is specialized in MMORPG. The tools will therefore be aimed at developers using BabylonJS.
Then, I already have another project in mind with BabylonJS: Create a game in the Black & White style for those who would have known it (year 2001-2005). It will be playable directly online. I’ll talk more about it when the time comes.
So you would have understood it. I’m abandoning Realm-Crafting, but it will soon be reborn as separate tools that will allow you to create the levels of a game: Areas, terrains with complete terrain editing tools and 3D objects to place. But this will no longer generate a ready-made game.
I think creating a complete MMORPG is too big a task for one person and I certainly won’t be able to do it.
So I will soon be closing Realm Craftingt. I face the facts. Sometimes you have to be reasonable and make things obvious.
Thank you to everyone who followed the project directly or indirectly. I would have had fun up until then and it would have been very educational.


