The website is finished. I put a small part of the site online. The rest will come on September 1 (The day I release everything)
If you visit the site, and scroll slowly, you will see a nice little scene with an interactive object to find. I think it makes a nice introduction to the site.
You will also find the link to the forum, if you already have questions.
Soon. I try to refine the details, to see if I haven’t forgotten anything. So that this first version is the best possible to better appreciate it. But I’m not immune to error. Sometimes my mind is elsewhere.
Thank you for your interest. I also look forward to receiving your feedback.
I have added other sections to the website which is closer to its final version now. All I have to do is add the download and GIT part.
I made all the improvements, finalization necessary for the editor to make some parts more solid. Everything seems ready for Sept 1. I’m going to rest a little now with the big day.
This new version 1.2.0 has been released. It introduces many bases for future gameplay. Here are the new features:
Two new weapons in the demo (pistol and submachine gun).
A first minimal GUI with weapon info and ammo counter.
The player can now pick up weapons, see them in hand and inventory, and use them.
Items that can be picked up are highlighted with a glow (different color per item type).
Ammunition pickup system, directly linked to the weapon you are holding.
A crosshair GUI in the center of the screen, with smooth and precise mouse movement.
You can add several animations of your choice from a list of more than 50 animations on your characters.
As usual, this release also includes some bug fixes and small improvements.
For the next steps, I’m thinking of adding enemies (targets) to use weapons more concretely. But don’t hesitate to tell me if you see any other priorities
The interface and shiny items that can be picked up