I have been otherwise occupied much of this week but am going to make an effort to advance this demo forward significantly by next week. Here is a peek at a bit of work I put in today.
I will be at grinding on the next few issues for a while. In the meantime:
Pressing 1 KEY will toggle boat follow. TFGH controls the boat.
Very comfortable handling, and it even makes me feel a bit seasick. Mom, Iβm a sailor.
Thanks. I know it needs a bunch of tuning. I have about 10 related issues of which I am studying and taking notes on, and sometimes breaking into smaller demos. Have a great weekend!
Early experimentation with noise based terrain generation via GPU compute shaders.
Playground:
free camera: WASD
boat: TFGH
KEY 1: Toggle between free camera and boat follow
KEY J: Dolphin swim mode
The gulls have arrived! α¨ ΰ½Ό βΌ
Playground:
free camera: WASD
boat: TFGH
KEY 1: Toggle between free camera and boat follow
KEY J: Dolphin swim mode
Every update itβs getting better and better!

Upon digging into the minutiae, I am tending to choose in dubio pro experientia usoris. In this regard, I sense diminishing return from certain tweaks however, using VAT with animation offsets may be worth it.

Sometime soon I will be experimenting with some solid particle based splash.
Love it so much! keep the good work man!
Things are brightening up! α¨ ΰ½Ό βΌ
Playground:
free camera: WASD
boat: TFGH
KEY 1: Toggle between free camera and boat follow
KEY J: Dolphin swim mode
Things are looking up! α¨ ΰ½Ό βΌ
Playground:
free camera: WASD
boat: TFGH
KEY 1: Toggle between free camera and boat follow
KEY J: Dolphin swim mode
Every update it looks more pretty
Itβs crazy how much some details add, like seeing the birds in the background. Love it!
Thanks @AlitarSemiramis . This project has morphed into quite the personal study of mise-en-scène.



