as you can see once the first clone happens to the particle system, the embers fly up and to the side as expected, the 2nd time it happens they go all around the screen like crazy, its almost like it lost the gravity setting? but when looking at the new system the gravity is set correctly.
Disposing the sphere is disposing the associated particle system so it also disposes the associated textures. Those are actually not cloned but kept by ref it looks like. So basically, the noise is not used anymore on the new system.
I ll see if there is an easy fix or I ll provide you a workaround.