I have been looking at BVH for Babylon.js Bounding volume hierarchies (BVH) for ray tracing with Morton Codes
@erichlof is this of use in producing an optimised official version in Babylon.js or do you already have code for this?
I have been looking at BVH for Babylon.js Bounding volume hierarchies (BVH) for ray tracing with Morton Codes
@erichlof is this of use in producing an optimised official version in Babylon.js or do you already have code for this?