wooop… figured we would kick back on this old thread and start it off with something fun.
I am working on a procedural volumetric cube system, where if things go well it will be able to generate clouds and other wispy things with some level of control.
I have been loosly basing it off of Creating a Volumetric Ray Marcher
Gonna have to really start digging in now and refining some of the caluculations but for the most part its a good start.
Anyone else have any cool glsl stuff they are working on? I was thinking about putting up a shadertoy like tool for us made with the BJS system… but I wonder if anyone would use it.
eventually here I want to do the Volume Map with a 3d texture and then do some other fun things with 3d textures, but there is just so little time in the day with real work that has to be done.