I want to pause rendering if there has been no change in the scene. A similar question has already been asked and answered here (https://playground.babylonjs.com/#31SIHA#1). However, a “FreeCamera” was used there. In my case (https://playground.babylonjs.com/#31SIHA#2) an “ArcRotateCamera” should be used.
I want the rendering to be active as long as the camera is moving. Since the camera still moves after releasing the mouse button, I don’t know where to start or which event to query.