Hi Team,
I’m converting a WebGL project to WebGPU and noticed that enabling dispersion on a PBR material causes ‘WebGPU uncaptured error’ and results in no rendering of the scene.
To reproduce, open the below playground and switch between WebGL (working as intended) and WebGPU (errors and scene not rendered). The playground will only work in WebGPU if dispersion is not enabled.
Thanks!