Physics demo messed up?

I build ammo.js with these params

cmake -B builds -DCLOSURE=1 -DTOTAL_MEMORY=134217728
cmake --build builds

There are a few classes for btSmoothTriangle mesh that are in the version i build for BabylonJS. If you just dump my builds, that will break the UnityGLTF prepared content.

btSmoothTriangle mesh is a class I created to implement the various smoothing techniques for Bullet Collisions like the internal edge issues and vehicle wheel raycasting using barycentric interpolation… so we still need that in our BJS builds.

What is the problem with the build ?

I can re build the BabylonJS version using a fresh build of kripen/ammojs …

We should really have a babylon fork of ammo.js and i can update our fork with the btSmoothTriangle mesh so we can merge the update from kripen/ammo and just fix any conflicts (if any)