Physics Engine Behaviour bug

This is not a bug. This is an effect of cache that can be mitigated with solutions provided earlier. If this solution doesn’t fix your problem, provide a PR. I’ll be glad to review it.

EDIT: I don’t see my post that I posted a few days ago.

Anyway, It listed a few options like this 1:

Or use a fixed time step. Ot the solution to swith to dynamic bodies when scene is ready.

Basically, anything to not have the duration time spike at the frame update time.