Hi everyone!
I have a short and sweet question for you; why is this not working?
https://playground.babylonjs.com/#S7E00P#124
I have some difficulties trying to use physics with gltf/glb objects in my game project and after debugging a bit this seems to be one of them. As you can see from the playground example, the skull just goes through my mesh that I have set the meshImpostor
to. I have also merged the floor and wall mesh together, since I do this in my game for performance reasons
Any idea what causes this? It does work without merging meshes, as seen here: https://playground.babylonjs.com/#S7E00P#125