So I have a playground(https://playground.babylonjs.com/#93HGU7#100) that I’ve been working on for a while that use some real data to simulate it using physics, I’ve been using CannonJS plugin because somehow it has an expected output when working with calculated forces in newton.
The problem is, after finally reaching a good simulation I started to notice that each run has a really different out put, sometimes I need to randomly multiple the forces applied to the object to see the expected tragetory, all of this with the same input data.
Have anyone experienced this kind of inconsistency? Am I doing something terribly wrong and didn’t notice? Or is this inconsistency expected?
PS: In this playground, there’s a velocity log on the console, it’s expected that it almost reachs 0 km/h before stopping, also it’s expected that the tragetory is an arc to the left and them it turns to the right before reaching the end.