I want to use the physics assistant to simulate the hero’s skills, such as an explosion, but I found that the physics explosion will affect all objects in the range. Is there a way to make it take effect only on some objects, for example, hero A leads his own minions, hero B leads his own minions, hero A releases skills, the explosion only affects B’s minions, and does not hurt A’s minions。Can’t a physical assistant be used in this situation?
Currently the PhysicsHelpers only take into account if a body is on the force’s area.
I found the location of the source code, the source code seems to traverse all objects directly, I am going to add a judgment here