I’m looking for some documentation on how mutual restitution and friction are computed?
With each contact of two impostors, there are always two values of each participating, In my case, one of the impostors has mass=0.
restitution and friction are basically properties of the contact of two objects itself, so I suppose the actual collision response is somehow calcuated from the restitution and friction of both objects?
How are restitution and friction of the colliding object influenced by restitution and friction of the static one?
That is, e.g., what is the friction in a contact of an object with high friction on a ground with low friction?
This is the way cannon is calculating the friction:
Materials are being defined automatically by babylon. You can also create a custom material between two bodies (instead of material per body), but this is a native cannon behavior that we don’t support.