I’m looking for some documentation on how mutual
friction are computed?
With each contact of two impostors, there are always two values of each participating, In my case, one of the impostors has
friction are basically properties of the contact of two objects itself, so I suppose the actual collision response is somehow calcuated from the
friction of both objects?
friction of the colliding object influenced by
friction of the static one?
That is, e.g., what is the friction in a contact of an object with high friction on a ground with low friction?
Thank you for helping,