While performing a raycast on a sprite in a 360degree photodome, PickSpriteWithRay returns ray value as null
Whereas pickWithRay returns the ray value. Any idea?
While performing a raycast on a sprite in a 360degree photodome, PickSpriteWithRay returns ray value as null
Whereas pickWithRay returns the ray value. Any idea?
This PR will fix the problem: