Hi @superTigery, sorry I’ve been traveling for Thanksgiving and wasn’t able to look at this sooner. I am able to repro this as well and we’ll need to do a fix to prevent the pinch from firing the pick trigger.
Here’s a simple repro: https://playground.babylonjs.com/#T9Z53V#1 (pinch zoom on the sphere and you’ll see the light toggles intensity when it shouldn’t).
I looked for a quick workaround, but onPointerUp is raised before Pick is triggered, so it’s not simple to detect if you’re in the pinch case and ignore the pick trigger using an ExecuteCodeAction.
I’ll let you know when we have a fix ready, or if I find another workaround for you in the meantime.
Thanks again for your patience!