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Inconsistent pointer events on utility layer?
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2
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36
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August 27, 2025
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Prioritize higher renderingGroupId for onPointerObservable picking events?
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2
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38
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August 27, 2025
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When does using GPU picking make sense?
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3
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108
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June 11, 2025
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Wrong result of PickingInfo.getNormal with thin instances
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7
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45
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March 26, 2025
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Can we trust y position of createPickingRay?
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2
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32
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March 23, 2025
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Per instance bbox culling for thin instance picking
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0
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40
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March 19, 2025
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Fast way to pick among thinInstance positions from screen point?
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4
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51
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March 13, 2025
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Adding a predicate to select thin instance in ray picking function
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7
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105
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September 17, 2024
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Picked point at wrong position
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24
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228
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July 9, 2024
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LineSystem and Performant Pickable Meshes
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9
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238
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June 6, 2024
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Pointer Picking strange with LOD meshes
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1
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60
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June 3, 2024
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ActionManager Delay
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1
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66
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May 22, 2024
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A simple CSS scale and pick adaptation
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3
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276
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February 29, 2024
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Mesh picking on simplified mesh picks the wrong mesh
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5
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277
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February 21, 2024
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Mouse picking issue
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2
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129
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February 6, 2024
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Is it possible to pick a Point Cloud System point?
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3
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314
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November 30, 2023
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The problem when picking the Merged Mesh Thin Instance
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12
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454
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November 4, 2023
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Is there a way to get AbstractMesh next to/nearby picked mesh?
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4
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312
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October 17, 2023
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What's the most effective method to ascertain if a vertex is within the camera's field of view (Front View)?
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3
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394
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October 13, 2023
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Trying to fix sprite picking when covering mesh
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2
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320
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September 28, 2023
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Specify the drag threshold for OnPickTrigger?
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6
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431
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July 28, 2023
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How to get the picking point with OnPickTrigger and ExecuteCodeAction?
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1
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408
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July 26, 2023
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GPU picking point and normal example
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31
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3335
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July 1, 2023
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Which one should I use, `Sprite` or billboard plane?
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3
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717
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June 22, 2023
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Bug on Lazy picking with SpriteManager
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6
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433
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June 20, 2023
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xr.pointerSelection.getMeshUnderPointer silently fails when uniqueId isn't provided
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9
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472
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June 19, 2023
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How to obtain the correct picking result after morph application?
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12
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995
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May 19, 2023
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PointerDragBehaviour to pick selected mesh
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3
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337
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March 24, 2023
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Using forceSharedVertices() to enable ray picking breaks my morph targets
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3
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721
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December 24, 2022
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I need to capture the event mesh become pickable
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3
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345
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December 15, 2022
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