Does Babylon have something equivalent to Unity’s Pixel Perfect Camera?
Using SpriteManager I can get close with Texture.NEAREST_SAMPLINGMODE but it’s not pixel perfect.
I don’t think we have something like that, but if you can explain what it should do maybe we can find a way (I must say I didn’t understand what is the purpose of pixel perfect mode from the Unity’s docs…).
So the pixel perfect camera ensures that there’s no artifacts in sprites no matter the resolution.
I have a pixel art sprite that when animated has noticeable artifacts. Any way to have a sprite output to the screen as if it was upscaled with absolutely no filtering?
I guess I would need to see side by side a pixel perfect / not perfect sprite to understand what it’s supposed to do. Maybe others have a more clearer view than me about how this feature should be implemented?
I will put a small example together eventually but this describes the problem in depth:
Closing this thread in favor of Sprite pixel art artifact issue?