Hi, a short question!
How can I include pixel perfect textures on 3d objects both in regular Babylon.js scene and in material editor?
Consider the following picture, where I uploaded my 96x96 pixel texture to the node material editor with a custom model (barrel). In Blender, the texture is sharp when the ‘texture interpolation’ is set to ‘closest’, but how do I do the same effect in Babylon.js and in node material editor?