Hello everyone, i’m just starting and already have questions.
I have two boxes, first is a player and it just moving and second box is a weapon anchored by player. How can i rotate it in 2d platform? I need to check raycast or i can
scene.onPointerObservable.add((pointerInfo) => {
switch (pointerInfo.type) {
case BABYLON.PointerEventTypes.POINTERMOVE:
item.physicsImpostor.setAngularVelocity(new BABYLON.Quaternion(0,pointerInfo.event.y,0,0));
console.log("POINTER MOVE");
break;
}
I don’t know.
And if i import 3d model i need to create body, head and weapon in one model or it will be 3 models?