Windows 10 x64
Chromium 111.0.5563.65 x64 (ungoogled-chromium build) with WebGPU enabled
Nvidia GTX 1060 6GB Notebook
- Open a playground with WebGPU
- Check gpu memory, where about 1.1GB used
- Check the run button and wait for load completed
- Repeat 3 for 6 times
- Check gpu memory, which would never released unless tab is closed or reloaded
The GPU memory usage of a chrome process after all the steps:
I don’t reproduce, I start at 3.1/12Gb and after 10 runs I’m still at 3.1/12Gb.
Keep in mind that WebGPU support is not yet fully implemented in browsers, and there are still some bugs (for example on our Ocean demo: 1701 - dawn - Implementation of the WebGPU standard - Monorail).
Here is screen recording for this:
Would anything from chrome://gpu helps? This is too large to be pasted into reply.
report.zip (13.8 KB)
I do reproduce today! Going to have a look.
Memory leaks (among others) will be corrected by :