I have a problem with a project i am trying to do. I am trying to drag around a mesh using PointerDragBehavior and have it at a different y position while dragging it. In the below example I want to drag around the sphere and to have it stay at y=2 while I have my mouse clicked on it. I tried using the onDragObservable event but it seems that it keeps resetting to the y=1 position while not moving(but the mouse is still clicked):
Is there anyway I can use onDragObservable for this to work like I want it to work or should I use a different aproach for it?