Yes, I’m fixing it this way in my project, by detaching and attaching the camera. But when I saw the “detachCameraControls” property, decided to create the simper case (one camera/viewport only).
And seeing it’s not working with 2 cameras - decided to report it.
Yes, I solved it this way in my project, too. And it works.
But decided to report is as I’m far too new to Babylon and could not decide if this is the correct way for the 2 viewports scenario or this is a bug - as the behavior should be able to detach the camera as in the 1 viewport case.
Thanks, I think it should still only effect the active camera, for complex cases it is recommended to handle camera attaching/detaching manually like you’ve done.