Hi here, I find that TransformNode.rotate or Mesh.rotate with space.WORLD may produce result that I’m not expected.
See demo: Babylon.js Playground
I create 2 cylinder, set them to same position and rotate them in WORLD space with same axis and angle.
Only different is that the second one has a parent node. Which I supposed should not affect the result of rotation in WORLD space. But as you can see, they turn to different directions.
Thanks every one for help!