I want to be able to have a static agent in recast navigation, e.g. one that doesn’t get pushed by the crowd.
I think if I could manually set the state of a agent to say it’s gone off the mesh that would do but can’t find anything in the source.
In the example playground if you close the door on a agent, agents can no longer push them.
My goal is to have a player that doesn’t get pushed around by the crowd, I plan on controlling the player updating by using the teleport function (I can probably use the static agents as other other barriers etc)
Any ideas? or perhaps a better way to do it?