With other meshes from MeshBuilder the edgesColor is shown around all the faces (e.g. the Polyhedron shown here). With the Ground mesh it seems it does not color the edges of each face but only the outer edges. Is it possible to colour the edges of each face that makes up a ground mesh using edgesColor
or do I need to write a custom shader to do this? I assume if I find the fragment shader code for edgesColor then that will point me towards what custom shader I would need to write?
Thanks!
In the image and playground below, the ground mesh has been modifed to have random vertices raised up to create spikes. I would like to highlight the edges of all the vertices that make up this ground mesh and that will also help to highlight the edges connected to the raised vertices.
PG: Babylon.js Playground