Perhaps the answer on this thread could be of use? Pixel position in world space from fragment postprocess shader issue - Questions - Babylon.js (babylonjs.com) You could check your world position calculations against the solution there, at least to rule out if your calculations are the issue or not.
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| How to get the world coordinates in post progress? | 4 | 719 | January 30, 2023 | |
| World_to_screen_pos + moving Camera causes a jittering problem when I trying to set a world position for GUI container | 1 | 62 | April 7, 2025 | |
| Get screenspace to worldspace | 5 | 2410 | November 9, 2019 | |
| WGSL Compute Shader vs JS World Matrix | 2 | 427 | October 4, 2023 | |
| Jitter in rendering postProcess | 1 | 314 | January 7, 2021 |