What do you get if you combine frustration, sleep, a person who doesn’t care about the norm, and a fps? Nyns! Nyns stands for Not Your Normal Shooter, and it definitely isn’t!
Nyns plays like normal fps, where you shoot your weapon at enemies, other players, or targets. But it becomes unique in the movement. In Nyns you can’t use WASD to move (or anything bound to move) but instead you use your weapon. “But it plays like a normal fps?” you ask, in which I respond, “Yes, but if you miss your shot, you will teleport to where your shot landed.”
Nyns was made by an idea of removing normal movement entirely, as I was working on a normal fps, but the player kept sliding down slopes and hills.
No demo available right now, but it will come soon.
Updates will be posted here! Updates will also be at giv0.gitlab.io/nyns. Probably weekly.
The way it plays out is like if you hit somebody, it acts like normal and you don’t teleport. As an example, have you ever play and CoD game? In some maps people camp with snipers, and sometimes in high places. Normally, if they miss, they can try to hit that enimie again since they have no idea where they got shot from. In Nyns, if they miss, they are teleported to their shot, most likely close to their target. Then a pistol battle ensues.
Another idea that I had was like you could stop a shot, causing the shooter to teleport to you so you could melee them. That you be cool. Just like how in Superhot you can grab the bullets and pull a return to sender.
Yeah but what happens when you hit the ground at their feet or the wall that’s right behind them and both occupy the same space. The guy that shot should die.
Or you repulse both players randomly from that point or the guy you do that to dies… there might be more options but I’d go with the you don’t materialize and die route.
Btw, in my earlier development, I actually implemented shot “popping.” You could shot in the air, then “pop” the shot to teleport to it. Was fun to fly around.
Edit: position: after last post
Maps, player, and weapon models? If I make them, they will be as basic as a cube. with another cube. and another. and another. (you get the idea)
I’ll let you know if I could use help! Thanks for the offer!