ZombiesWithGuns.io (https://zombieswithguns.io/)

True, true. Shellshock.io, an fps game made with babylon.js, was notorious at my school for being played. There was a google doc shared with over 50 people (I think close to that at one point) where people could post links to games. It was soon shut down by the IT. Shell Shocker’s default control style involves shift as aim down sights, which is helpful to Chromebook players. I, too, play games on a Chromebook, as our school gives us one. (not to keep) I frequently play krunker.io and with recent updates the game is getting harder to run.

Krunker.io is movement based, while shellshock.io is rng based. The reason is that in krunker when you aim, you gun is accurate with no spread at all. Hardly any recoil for that matter, either. But in krunker you can bhop (you play CS, so you know what I mean, right?) and a technique called b-slides. I’m not going to explain it, but after jumping you can slide by crouching in midair. combined with bhoping, it can help you go fast.

Shellshock.io is rng based because even when aiming your gun still has a bit of spread. It takes a while to kill someone at range, but up close you can see just how much it affects the game because the time to kill is much shorter.

My game probably shouldn’t be a browser game, because of the mechanic that makes it unique. It is explained here: Presenting: NYNS!

I can officaly say that my forum post: Theory on how to make a multiplayer game
is the fisrt link to come up after your videos when googling “babylon.js nengi” :slightly_smiling_face:

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