Hi to everybody, i want to simply play a sound or music with babylon js, to play the sounds resources of my computer…Nothing works here…can somebody help me please??
i put the index file in a folder and in another subfolder called sounds i put the file test.wav or test.mp3…but for now i use test.wav .
Ok… i thinked that my sound point to this folder ok .: sounds/test.wav
but nothing works here…can somebody help me please??
here below i put the code…
here my code:
<title>Babylon.js sample code</title>
<!-- Babylon.js -->
<script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script>
<script src="https://preview.babylonjs.com/ammo.js"></script>
<script src="https://preview.babylonjs.com/cannon.js"></script>
<script src="https://preview.babylonjs.com/Oimo.js"></script>
<script src="https://preview.babylonjs.com/earcut.min.js"></script>
<script src="https://preview.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
<script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script>
<script src="https://preview.babylonjs.com/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js"></script>
<script src="https://preview.babylonjs.com/postProcessesLibrary/babylonjs.postProcess.min.js"></script>
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script>
<script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script>
<script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script>
<style>
html, body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}
</style>
</head>
var canvas = document.getElementById("renderCanvas");
var engine = null;
var scene = null;
var sceneToRender = null;
var createDefaultEngine = function() { return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true }); };
// You have to create a function called createScene. This function must return a BABYLON.Scene object
// You can reference the following variables: engine, canvas
// You must at least define a camera
var createScene = function() {
var scene = new BABYLON.Scene(engine);
//var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 2, Math.PI / 2, 12, BABYLON.Vector3.Zero(), scene);
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
camera.attachControl(canvas, true);
return scene;
};
var gunshot = new BABYLON.Sound(“gunshot”, “sounds/test.wav”, scene);
window.addEventListener(“mousedown”, function(evt) {
// left click to fire
if (evt.button === 0) {
gunshot.play();
}
});
var engine;
try {
engine = createDefaultEngine();
} catch(e) {
console.log(“the available createEngine function failed. Creating the default engine instead”);
engine = createDefaultEngine();
}
if (!engine) throw ‘engine should not be null.’;
scene = createScene();;
sceneToRender = scene
engine.runRenderLoop(function () {
if (sceneToRender) {
sceneToRender.render();
}
});
// Resize
window.addEventListener("resize", function () {
engine.resize();
});
</script>