I’m encountering a problem and i wondered if anyone has stumbled on it too.
In my scene i have imported a .gltf model (exported from Blender with the setting → transform: +Y up = enabled).
This model has a wrapper empty object and inside of it, there’s a mesh.
The problem is that, while the empty object scales accordingly to the Babylon axes (y up), when i scale the mesh inside, it inverts the z and y axes.
So, to increase its height, i have to work on the z ax instead of the usual y ax.
When i change the parameters of the position of that same mesh though, it works as expected (y up).
Here is a playground of a simplified situation.
Thank you in advance