Hi,
I have a problem with the axes x,y,z in my gltf model,
see my example here:
https://playground.babylonjs.com/#8LFTCH#822
Here in playground they are different than in sandbox. E.g. mesh pic0 has coordiante:
x=3.5, y=0.95, z=3.15
But in .CreateAndStartAnimation to show this pic0 must use this coord:
targetEndPos = new BABYLON.Vector3(-3.45, 1, 3.5);
camEndPos = new BABYLON.Vector3(-3.45, 1, 0.5);
Strange. Un an smarthone android looks even different.