I’ve run into a very specific problem using the VR helper on Android Chrome. Here’s a playground example:
When I use BABYLON.SceneLoader.Load or BABYLON.SceneLoader.Append to load in a .babylon file, all works well. When I call scene.createDefaultVRExperience() on the scene and then click on the VR-goggles icon, it works well on desktop with HTC Vive.
In the browser, it looks like this:
When I create a scene from scratch (see playground), I don’t get the same error. It works fine on Android.
Any ideas how to overcome this error?